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The last ability will trigger, at most, once per combat damage step. That means (1) the ability won’t trigger at all unless you control an artifact as your upkeep begins, and (2) the ability will do nothing if you don’t control an artifact as it resolves. Then, using a hypergeometric calculator, and some ugly ass tables:Įven on turn one, you have roughly a 23% chance of getting a zero-for-one against a random opponent, which doesn't strike me as a card being worthy of a slot. Thopter Spy Network’s first ability has an intervening ‘if’ clause. The last ability will trigger, at most, once per combat damage step per player. That means (1) the ability won't trigger at all unless you control an artifact as your upkeep begins, and (2) the ability will do nothing if you don't control an artifact as it resolves. Then further assume that your opponent's deck's curve also follows this ratio - that is, of their 23 non-land spells, 30% cost 4 or more. Thopter Spy Network's first ability has an intervening ‘if' clause. Most Riptide cubes have pretty low curves, and not a lot of spells with mana costs above three, which might make this dicier than in your traditional cube.Īssume that 30% of your cube has a cmc of 4 or greater (my own is closer to 27%, but I'll round up). It can also just be a nice value piece in a competitive deck when you just don't have the money for that last really expensive card.I think it has a pretty decent chance of whiffing, cast on any turn other than turn one. Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. I don't think a tier 1 sharuum player is looking for this, but it could be a solid piece in a 75% build or a budget build. Magic Colorado Hoodie 45.00 50.00 Select options Magic Colorado T-Shirt 21.00 28.00 Select options Red Mana Colorado Flag T-Shirt 21.00 23.00 Select options Wastes (Unscented) Beard Oil 8.00 Add to cart Women’s Colorado Planeswalker T-Shirt 22.50 24.50 Select options Women’s Magic Colorado T-Shirt 21. 2 u u Enchantment At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. I don't think it's going to be hot garbage, but I don't see it as bad either. There are only a few situations that I can see this card being a problem. I just know that it seems to lend itself to Sharuum generating a stupid amount of value. Whenever one or more artifact creatures you control deals combat damage to a player, draw a card. The card will create value in Sharuum and it may cost you the game. At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. If you counter it, then you're not countering a more integral piece. At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. I also know that it can be quite potent in EDH.Īre you going to counter this spell against a Sharuum player? I agree with many when they say it's a do nothing card. It doesn't do anything by itself, but with some support it could be good. I don't know that it'll be particularly competitive however, I think it might be passable or even good in some decks.